Grade 3 · Laser & Vinyl · Lesson 07

Classroom Noise Traffic Light

Turn sound-level data into a calm visual reminder for shared learning spaces.

Time3 × 60 minutes + adult fabricationTeamsTeams of 3–4EquipmentScratch or simple sound circuit + optional laser cutter

Project inspiration · 3 images

See, build, and test

Use these images to understand the kind of making, details, and testing involved. They are inspiration—not designs students must copy.

Student directions · Grade 3

What will you make and do?

You will make a classroom signal with three states: quiet, getting louder and too loud for the chosen activity. Use a manual pointer or the optional Scratch guide.

Teacher overview: Students will plan the specific object described below, make and test a first version, then use their results to improve it. Read one step together, demonstrate the unfamiliar action, and let students complete that step before moving on.

  1. 1Plan your project

    Discuss what sound level fits one activity, such as partner reading. Draw three signals with words or symbols as well as color.

  2. 2Make the first parts

    Make the three signal panels or Scratch costumes. First change them manually so you can check that people understand each message.

  3. 3Put it together

    If coding, build and test the slider version before adding microphone input. A teacher approves the microphone; no speech is recorded and the score is not decibels.

  4. 4Test it fairly

    Try the same three input scores or teacher-led classroom conditions. Record the displayed message and whether a partner interprets it correctly; do not shout to trigger it.

  5. 5Improve one part

    Adjust one label or threshold and repeat the tests, including scores exactly at the boundary.

  6. 6Show and turn in

    Show all three responses. Submit the input-to-message chart and explain the limits of your manual or microphone model.

How will you know it works?

  • Changes color at useful sound levels
  • Responds consistently to repeated samples
  • Communicates without recording anyone's speech

Before you move on

Tell a partner what you are making. Point to the part you will work on next. Draw or dictate your test notes if writing slows you down.

Machine cutting, printer setup and electrical power-on require adult approval. A basic-materials model is a valid way to demonstrate the design when equipment is unavailable.

Keep your plan, test notes and before-and-after evidence with the printable design brief below. Use the detailed teacher plan and any coding guide for tool instructions. These steps continue across the lesson’s meetings, not all in one sitting.

Jump to step-by-step coding guide ↓

Scratch · Grade 3 · Guided practice

How to code this project

What you will make: Make a three-state classroom sound signal on screen.

Scratch loudness is a relative 0–100 input, not decibels or a certified noise measurement. Use a teacher-approved microphone; no recording is needed. Begin with a manual slider if microphone access is unavailable.

Before you start

  • Make one sprite with costumes Green, Yellow and Red, each with a matching word or symbol.
  • Make variable level with a visible 0–100 slider. First build the manual version below.

Opening and saving: Open the teacher-approved Scratch editor and select your sprite. The recipe is a block-by-block guide, not text to paste into Scratch. Build blocks with matching names and keep indented lines inside their enclosing blocks. Save through File → Save to your computer as an .sb3 file; no public sharing is required.

Build it one step at a time

  1. Select the signal sprite. Build the green-flag script below using Events, Control, Operators and Looks.
  2. Test with the level slider before adding a microphone. The two comparisons belong in nested if–else branches.
  3. For microphone mode only: inside forever, BEFORE the first if, add set level to loudness. Find loudness in Sensing. The teacher approves microphone permission.
  4. Observe level during ordinary quiet talk. Adjust 20 and 50 to suit this device and room; do not ask children to shout.
  5. For manual mode, remove set level to loudness so it does not overwrite the slider.
  6. Use your observations to explain why different microphones may need different thresholds.

Your block recipe

when green flag clicked
set [level] to (0)
forever
  if <(level) > (50)> then
    switch costume to [Red]
  else
    if <(level) > (20)> then
      switch costume to [Yellow]
    else
      switch costume to [Green]
  wait (0.1) seconds

Predict, test and record

Write your name and date on the printed page. Run every test, note the actual result, and retest after one change.

Try this inputExpected resultActual result / retest
Manual level 10, then 20Green________________
Manual level 35, then 50Yellow________________
Manual level 70Red________________

If it does not work

  • No microphone reading? Check permission with the teacher or use manual mode.
  • Slider jumps back? Remove the microphone assignment in manual mode.
  • Flickers near a boundary? Record the readings; adjust the classroom signal design rather than treating the number as a safety limit.

Make one change

Choose and justify new thresholds using ordinary classroom observations, then repeat boundary tests.

We changed __________. We predicted __________. Our test showed __________.

Teacher pacing: Use a 45-minute coding session: 5 minutes to predict, 10 to model a first working response, 20 for paired building, 7 for tests and 3 to save and explain. Continue in another meeting if setup or debugging takes longer; do not rush hardware checks.

Grade 3 support: Model one block at a time; partners alternate choosing blocks and explaining the result. Accept spoken or drawn test evidence.

Teacher learning resources

Preview resources before class. Follow this page’s specified reference build; another tutorial may use different hardware.

Print support: The lesson’s Print button includes this guide, recipe and test table.

For teachers

Engineering standards

This shows how the lesson connects to the national NGSS engineering standards and what student work you can collect.

Assessed

3-5-ETS1-1

Teams define who needs the classroom noise traffic light and set measurable performance, safety, material, and time limits.

What students show: User-centered problem statement with criteria and constraints.
Practiced

3-5-ETS1-2

Teams compare at least two circuit, code, or enclosure ideas against the success criteria.

What students show: Labeled system diagrams and a recorded design choice.
Assessed

3-5-ETS1-3

Teams run a repeatable test—play the same three teacher-approved sound samples at a fixed distance—then change one variable and retest.

What students show: Test table, code or build revision, and evidence-based explanation.

Materials

  • Cardboard, paper, craft sticks, tape, reusable building pieces, and student-proposed materials
  • Project platform: Scratch or simple sound circuit + optional laser cutter
  • Breadboard, paper-circuit supplies, or low-voltage power when needed
  • sound meter, sensor, or student observer input component or student-designed substitute
  • green-yellow-red display output component or student-designed substitute
  • LEDs, resistors, jumper wires, copper tape, switches, and clips as needed
  • Laser Cutting materials for an optional case, sign, mount, or model
  • Computer with approved coding or simulation tools when needed
  • Planning sheet, ruler, and test-data table

Teacher preparation

  1. Build and test one possible reference solution without making it the required design.
  2. Prepare a basic-materials table plus optional electronics and fabrication stations.
  3. If coding is used, prepare a starter option for ordered thresholds in Scratch, cards, or an optional controller; students may propose another workable control method.
  4. Prepare optional fabrication templates and a file rule beginning G3_07.
  5. Mark adult approval points before power-on and machine fabrication.

Step by step

How to teach it

Day 1 · 0–20

Meet the user and define success

  1. Introduce the application: Give a class a visual reminder when group-work sound moves above an agreed level.
  2. Identify the user, need, criteria, and constraints.
  3. Draw a system map with input → code → output.
Day 1 · 20–60

Build a first solution

  1. Choose basic, electronic, and fabricated materials based on the team's idea.
  2. Build with power disconnected whenever electronics are used.
  3. Complete an adult check, then troubleshoot one connection or physical feature at a time.
Day 2 · 0–30

Create the behavior

  1. Create the first working control using ordered thresholds in Scratch, cards, or an optional controller.
  2. Predict what one rule, connection, or code change will do before testing it.
  3. Make the system understandable with labels, diagrams, comments, or coding blocks.
Day 2 · 30–60

Test and improve

  1. Use the same procedure each time: play the same three teacher-approved sound samples at a fixed distance.
  2. Record at least three results.
  3. Change one code, circuit, or physical-design variable and retest.
Day 3

Fabricate and present

  1. Design a laser cutting part that protects, mounts, or explains the electronics.
  2. Adult reviews and operates fabrication equipment where required.
  3. Connect the finished system and demonstrate how the evidence improved it.

Assessment

  • Problem statement names a real user and measurable need.
  • Circuit matches the team diagram and uses components safely.
  • Program connects the intended input to the intended output.
  • Test conditions remain consistent and include recorded evidence.
  • Revision addresses a documented failure or user need.

Supports & extensions

  • Use color-coded wires and a photograph of each breadboard step.
  • Provide block coding or partially completed code with one change at a time.
  • Assign roles: circuit builder, coder, tester, and recorder.
  • Let students explain findings orally or with labeled diagrams.
  • Extension: add a second sensor, output, data display, or operating mode.

Safety & responsible use

  • Use only teacher-approved low-voltage classroom electronics; never connect projects to wall current.
  • Disconnect power before changing wires or components.
  • Use the correct resistor with every standard LED and stop immediately if a part becomes hot.
  • An adult handles soldering, laser cutting, printer setup, blades, and final power approval.
  • Keep liquids away from boards unless a sealed, teacher-approved sensor activity specifically requires them.

No-machine alternative

Build with cardboard, paper mechanisms, paper circuits, or a free on-screen simulator. Students may invent another safe way to model the same function, then compare ideas, test one variable, collect evidence, and revise.

Printable student design brief

The challenge

Create a working classroom noise traffic light for this need: Give a class a visual reminder when group-work sound moves above an agreed level.

Success criteria

  • Changes color at useful sound levels
  • Responds consistently to repeated samples
  • Communicates without recording anyone's speech

Constraints

  • Measures level only and stores no voices
  • Display may be cardboard, digital, or laser-cut
  • Uses the same listening position during testing

Engineer’s notes

Our user needs…
The input tells the system…
Our code decides…
The output responds by…
Our test data showed…
We improved… because…