Grade 3 · 3D Printing · Lesson 06

Night-Safe Backpack Light

Create a wearable visibility light that responds when the user presses a switch.

Time3 × 60 minutes + adult fabricationTeamsTeams of 3–4EquipmentPaper circuits + optional 3D printer

Project inspiration · 3 images

See, build, and test

Use these images to understand the kind of making, details, and testing involved. They are inspiration—not designs students must copy.

Student directions · Grade 3

What will you make and do?

You will make a light-up backpack tag with a pressable switch and a secure attachment. It is a classroom visibility model, not certified safety equipment.

Teacher overview: Students will plan the specific object described below, make and test a first version, then use their results to improve it. Read one step together, demonstrate the unfamiliar action, and let students complete that step before moving on.

  1. 1Plan your project

    Sketch two tag shapes and mark the light, switch and attachment point. Choose a shape with no sharp corners and room for the teacher-approved circuit.

  2. 2Make the first parts

    With power disconnected, build the paper-circuit path from the teacher’s checked diagram. Keep the required LED resistor in the circuit and leave a switch gap.

  3. 3Put it together

    Make a flap that closes the gap when pressed. Add a cardboard backing and a short attachment loop; the teacher checks the wiring before power-on.

  4. 4Test it fairly

    Press and release the flap three times. Then compare visibility from the same teacher-marked distance and gently check the attachment.

  5. 5Improve one part

    Disconnect power. Adjust a loose contact, flap spacer or attachment—not several parts at once—and repeat the same tests.

  6. 6Show and turn in

    Demonstrate on/off control on the table. Hand in a circuit sketch and notes on switching, visibility and attachment.

How will you know it works?

  • Lights reliably when pressed
  • Can be recognized from the test distance
  • Housing attaches securely without sharp edges

Before you move on

Tell a partner what you are making. Point to the part you will work on next. Draw or dictate your test notes if writing slows you down.

Machine cutting, printer setup and electrical power-on require adult approval. A basic-materials model is a valid way to demonstrate the design when equipment is unavailable.

Keep your plan, test notes and before-and-after evidence with the printable design brief below. Use the detailed teacher plan and any coding guide for tool instructions. These steps continue across the lesson’s meetings, not all in one sitting.

Jump to input–output instructions ↓

No code · Grade 3 · Guided practice

How the project responds

What you will make: Explain and test the input–output rule without adding a computer.

The core project does not require programming. Optional blinking or timed-controller extensions need a teacher-selected board and a separate, matching circuit plan; do not attach this battery circuit to a computer pin.

Before you start

  • Teacher prepares and checks the exact low-voltage circuit, component ratings and LED current-limiting resistor where used.
  • Disconnect power before changing any connections; follow the main lesson’s safety directions.

Build it one step at a time

  1. Draw two boxes labeled input and output. Connect them with an arrow.
  2. Copy the rule below. Predict the output for each input state.
  3. Teacher checks the circuit and approves power-on. Change only the input, not the wiring.
  4. Run three trials of both states, recording what actually happens.
  5. If the result differs from the rule, switch power off and ask the teacher to check the circuit before adjusting it.

Your input–output rule

Open flap → light off; closed flap → light on.

Predict, test and record

Write your name and date on the printed page. Run every test, note the actual result, and retest after one change.

Try this inputExpected resultActual result / retest
Before activating the inputNo alert/light________________
Activate input using the lesson’s safe testExpected light/alert________________
Return to the starting stateReturns to no alert/light________________

If it does not work

  • Record three flap presses and releases; the light must switch off each time the flap opens.
  • A diagram of a rule is an algorithm, not uploaded code. If you choose a programmable extension, first identify the exact board, input module and output ratings.

Make one change

Change one approved mechanical feature or probe placement, keeping the circuit unchanged, then repeat the same tests.

We changed __________. We predicted __________. Our test showed __________.

Teacher pacing: Use a 45-minute coding session: 5 minutes to predict, 10 to model a first working response, 20 for paired building, 7 for tests and 3 to save and explain. Continue in another meeting if setup or debugging takes longer; do not rush hardware checks.

Grade 3 support: Model one block at a time; partners alternate choosing blocks and explaining the result. Accept spoken or drawn test evidence.

Print support: The lesson’s Print button includes this guide, recipe and test table.

For teachers

Engineering standards

This shows how the lesson connects to the national NGSS engineering standards and what student work you can collect.

Assessed

3-5-ETS1-1

Teams define who needs the night-safe backpack light and set measurable performance, safety, material, and time limits.

What students show: User-centered problem statement with criteria and constraints.
Practiced

3-5-ETS1-2

Teams compare at least two circuit, code, or enclosure ideas against the success criteria.

What students show: Labeled system diagrams and a recorded design choice.
Assessed

3-5-ETS1-3

Teams run a repeatable test—view each pattern from the same marked distances and record recognition—then change one variable and retest.

What students show: Test table, code or build revision, and evidence-based explanation.

Materials

  • Cardboard, paper, craft sticks, tape, reusable building pieces, and student-proposed materials
  • Project platform: Paper circuits + optional 3D printer
  • Breadboard, paper-circuit supplies, or low-voltage power when needed
  • handmade pressure or flap switch input component or student-designed substitute
  • one or more LEDs output component or student-designed substitute
  • LEDs, resistors, jumper wires, copper tape, switches, and clips as needed
  • 3D Printing materials for an optional case, sign, mount, or model
  • Computer with approved coding or simulation tools when needed
  • Planning sheet, ruler, and test-data table

Teacher preparation

  1. Build and test one possible reference solution without making it the required design.
  2. Prepare a basic-materials table plus optional electronics and fabrication stations.
  3. If coding is used, prepare a starter option for a physical on/off sequence or optional blinking controller; students may propose another workable control method.
  4. Prepare optional fabrication templates and a file rule beginning G3_06.
  5. Mark adult approval points before power-on and machine fabrication.

Step by step

How to teach it

Day 1 · 0–20

Meet the user and define success

  1. Introduce the application: Help a walker or cyclist become easier to notice in a supervised low-light setting.
  2. Identify the user, need, criteria, and constraints.
  3. Draw a system map with input → code → output.
Day 1 · 20–60

Build a first solution

  1. Choose basic, electronic, and fabricated materials based on the team's idea.
  2. Build with power disconnected whenever electronics are used.
  3. Complete an adult check, then troubleshoot one connection or physical feature at a time.
Day 2 · 0–30

Create the behavior

  1. Create the first working control using a physical on/off sequence or optional blinking controller.
  2. Predict what one rule, connection, or code change will do before testing it.
  3. Make the system understandable with labels, diagrams, comments, or coding blocks.
Day 2 · 30–60

Test and improve

  1. Use the same procedure each time: view each pattern from the same marked distances and record recognition.
  2. Record at least three results.
  3. Change one code, circuit, or physical-design variable and retest.
Day 3

Fabricate and present

  1. Design a 3d printing part that protects, mounts, or explains the electronics.
  2. Adult reviews and operates fabrication equipment where required.
  3. Connect the finished system and demonstrate how the evidence improved it.

Assessment

  • Problem statement names a real user and measurable need.
  • Circuit matches the team diagram and uses components safely.
  • Program connects the intended input to the intended output.
  • Test conditions remain consistent and include recorded evidence.
  • Revision addresses a documented failure or user need.

Supports & extensions

  • Use color-coded wires and a photograph of each breadboard step.
  • Provide block coding or partially completed code with one change at a time.
  • Assign roles: circuit builder, coder, tester, and recorder.
  • Let students explain findings orally or with labeled diagrams.
  • Extension: add a second sensor, output, data display, or operating mode.

Safety & responsible use

  • Use only teacher-approved low-voltage classroom electronics; never connect projects to wall current.
  • Disconnect power before changing wires or components.
  • Use the correct resistor with every standard LED and stop immediately if a part becomes hot.
  • An adult handles soldering, laser cutting, printer setup, blades, and final power approval.
  • Keep liquids away from boards unless a sealed, teacher-approved sensor activity specifically requires them.

No-machine alternative

Build with cardboard, paper mechanisms, paper circuits, or a free on-screen simulator. Students may invent another safe way to model the same function, then compare ideas, test one variable, collect evidence, and revise.

Printable student design brief

The challenge

Create a working night-safe backpack light for this need: Help a walker or cyclist become easier to notice in a supervised low-light setting.

Success criteria

  • Lights reliably when pressed
  • Can be recognized from the test distance
  • Housing attaches securely without sharp edges

Constraints

  • Prototype only—not certified safety equipment
  • Uses approved low-voltage power
  • May use basic materials instead of a printed case

Engineer’s notes

Our user needs…
The input tells the system…
Our code decides…
The output responds by…
Our test data showed…
We improved… because…