For teachers
Engineering standards
This shows how the lesson connects to the national NGSS engineering standards and what student work you can collect.
3-5-ETS1-1
Define the need in Build a cardboard ramp that guides a toy car into a finish tray without bouncing out. Agree on the two success checks and the listed material limits.
What students show: Two labeled ideas with the target and limits stated.3-5-ETS1-2
Compare the ideas using the project checks: Car reaches the finish tray; Car remains in the tray in at least three of five trials.
What students show: A selected design with a reason connected to a success check.3-5-ETS1-3
Test, change one feature and retest: Release without pushing from the same line five times. Record stops, escapes and flips. Change one bump height or spacing and repeat from the same release line.
What students show: Before-and-after results collected under the same conditions.Materials
- Cardboard ramp
- toy car
- paper strips
- tape
- ruler
- finish tray
- Pencil, planning paper and the printable design brief below
Teacher preparation
- Gather per-pair materials: Cardboard ramp; toy car; paper strips; tape; ruler; finish tray.
- Make one rough sample and rehearse the exact test: Release without pushing from the same line five times. Record stops, escapes and flips.
- Set the size, load or distance marks mentioned in the steps before class. Demonstrate an ordinary first attempt, not a perfect model to copy.
- Prepare any holes, fasteners or difficult cuts for students. Check the stated safety note and clear the testing space.
Step by step
How to teach it
See the job and plan
- Introduce the finished object: Build a cardboard ramp that guides a toy car into a finish tray without bouncing out.
- Draw a smooth ramp and a ramp with speed bumps. Mark the release line and finish tray.
- Students say what would count as a successful result.
Model the unfamiliar action
- Demonstrate slowly: Support the ramp at the teacher-set height and tape two folded-paper bumps across the lane.
- Pause so partners can repeat the action; provide prepared parts if cutting or folding blocks progress.
Build the first version
- Roll the car slowly by hand to check that it stays between the side rails and reaches the tray.
- Partners swap builder and checker roles halfway through. Check the working part before decorating.
Try once and save
- Run one trial of the stated test to locate an obvious problem. Do not count a changed procedure as a fair comparison.
- Label and store the model; sketch its current shape and clear the work area.
Predict and set up
- Revisit the two success checks. Agree on identical starting conditions and prepare a before/after results table.
Collect evidence
- Release without pushing from the same line five times. Record stops, escapes and flips.
- One student operates while the other records. Swap for a later trial while noting a change of operator if it affects the result.
Change one thing
- Change one bump height or spacing and repeat from the same release line.
- Keep the original results rather than replacing them with only the best attempt.
Explain and clean up
- Submit the finished slow-down ramp, two labeled ideas and before-and-after evidence. Explain which change the results support.
- Collect the brief and results; separate reusable materials and clean the test area.
Assessment
- Car reaches the finish tray
- Car remains in the tray in at least three of five trials
- Student demonstrates the actual task: Release without pushing from the same line five times. Record stops, escapes and flips.
- Record includes failures as well as successes.
- Student identifies one changed feature and uses the retest to explain the result.
Supports & extensions
- Provide fold marks or pre-cut parts; accept drawings or dictated observations.
- Start with the smallest working version of slow-down ramp before decoration.
- Extension after success: choose one more value for the same tested feature, predict its effect and repeat release without pushing from the same line five times.
Safety & responsible use
- Teacher checks materials and test conditions before use. Use classroom scissors; adults prepare difficult cuts, holes and fasteners.
- No powered tools, coding, hot glue or electrical circuits are required. Keep moving objects contained and test loads light.
- Use one clear floor lane and a small classroom car. Never aim ramps toward people or use forceful launchers.
No-machine alternative
Use prepared paper parts, larger pieces or an adult-assisted version of the same build. Keep the functional task: Build a cardboard ramp that guides a toy car into a finish tray without bouncing out. If physical testing is not possible, label sketches as predictions rather than measured results.
Printable student design brief
The challenge
Build a cardboard ramp that guides a toy car into a finish tray without bouncing out.
Success criteria
- Car reaches the finish tray
- Car remains in the tray in at least three of five trials
- Record the stated test and explain one revision
Constraints
- Use only the listed teacher-approved materials
- Stay within the teacher-set size, load and test-space limits
- Two 45-minute meetings; keep the first version simple
